Wednesday, June 25, 2014

FIFA 14 review: fifaservice

Apparently following an "if it ain't broke, don't fix it" methodology, the FIFA team hasn't introduced any large, game-changing features this year. Heading into the next console generation, this is very much a "tune-up" year in regards to FIFA 14, and for good reason: It's pretty hard to top EA Canada's efforts with the FIFA series in recent years. Each iteration of the soccer sim has gradually tapered off its impactful improvements, with the introduction of physics in FIFA 12 and then First Touch Control in FIFA 13.fifaservice.net Continuing the trend, the biggest on-field changes in FIFA 14 revolve around one of the first things players will notice: The game feels a bit slower. The fact is, the game's actual speed may not be any slower than before, but the continual tweaking of passing and dribbling mechanics has lead to FIFA 14 becoming a much more methodical game than before. Your team's progressions seem to take a little longer since the defense plays your attackers tighter, resulting in passing lanes that are a tad harder to find. The dribbling mechanics added in FIFA 13 have been altered – no longer requiring players to hold the left trigger – and effectively performing some of the fun combinations from last year is more difficult and confusing now. FIFA 14 (6/6/13)guy4game.org The left trigger is now used mostly for protecting the ball from defenders. Holding the trigger causes your player to shield the ball, a strategy that seems especially effective along the wings, yet otherwise ineffective against even a mediocre defense. Still, it causes your player to slow down and wait for teammates to better position themselves to receive a pass, which also happened much slower than I would like. When sprinting, the ball gets knocked a little further away than it did a year ago, lending more vulnerability to faster styles of play, especially when considering tweaks made to First Touch Control. fifa14service.com Introduced last year, First Touch Control causes more unpredictability in the ball's movements, and this year it's more sensitive to less skillful athletes. This causes a much clearer differentiation in how teams play and how players effectively move the ball around the pitch. While I can't necessarily say that Lionel Messi or Christiano Ronaldo feel different from one another, they certainly perform better than a no-name player from some two-star Chilean club. The former two superstars might be able to get away with sprinting around the field a little and still avoid confrontation, but with the majority of teams you'll need to employ a slower, more tactical strategy, as less skilled athletes are more likely to lose control of the ball. gameusd.net If EA Canada's goal is to eradicate the arguably cheap "sprint and through pass" tactic employed by some in the past, they've done an admirable job in doing so with the game's AI alone. In the mid-to-high difficulty levels, the opposition snuffs out passes and makes tackles with ease, and then knocks the ball around your challenges when on the attack. It seemed as if opponents, regardless of their supposed skill level, navigated the field and the openings in my defense much easier than my team could. Additionally, don't bother trying to tackle a CPU-controlled player that is sprinting along the sideline while shielding the ball; it seems downright impossible to get the ball away from them until they're already in the box and approaching the net. The saving grace here is that slide tackling is more viable this year and no longer a guaranteed penalty, thanks in part to a slightly cleaned-up physics engine that doesn't have players falling over one other as much.

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