Sunday, May 31, 2015

6.1 Hotfixes: March 23

Here you'll find a list of hotfixes that address various issues related to the recently released World of Warcraft Patch 6.1. Hotfixes are updates made on our end without requiring a new client-side patch. Some of the hotfixes below take effect the moment they were implemented, while others may require the realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. This list will be updated as additional hotfixes are applied.

Hotfixes have been listed by the date they've been implemented. Also available, hotfixes compiled by category for those wanting a quick summary of all hotfixes that have been applied since the start of World of Warcraft Patch 6.1.

Tags may be added to some hotfixes to denote a special condition.

[Requires a realm restart] means the hotfix will not take effect until after a scheduled rolling restart or maintenance.
[Hotfix in testing] means the hotfix is in early stages of testing and may not be implemented just yet. However, the change is important and is posted to provide as much advanced notice as possible.

Tuesday, May 12, 2015

FIFA 15 Pro Clubs: Perfecting the striker and forward build

EA Sports’ famed club soccer franchise, FIFA 15 was released just a few months ago and a couple of Orange in the Oven writers have spent some time playing Pro Clubs, the highly popular online mode. Over the course of the past couple of months, we’ve brought you a couple of articles focusing on the broader play style differences in FIFA 15 Pro Clubs over other past iterations. This week we wanted to bring you a bit more of a focused set of tips and tricks to help those who want to play as a striker or forward.

The first thing to remember for FIFA 15 Pro Clubs if you want to play as a striker is you need to figure out what style of striker you want to be. Are you more of a pacey, quick striker who burns defenses with balls sent in over the top to give you one v one opportunities against the opposing keeper or are you more comfortable playing as a stronger hold-up forward who focuses more on creating opportunities for your striker partner or midfielders?

I have found in my time playing FIFA 15 Pro Clubs my preference leans toward the stronger, bigger forward who is a playmaker. In fact, my preferred “build” is a 200 lb., 6’0″ forward. This build gives me reasonable strength, good height for taking headers on set pieces, but most importantly it gives me sprint speed and balance. I’m harder for defenders to knock off the ball when in possession, and when necessary I can still beat defenders on the dribble.

Not everybody will be comfortable with this build, but I can say since the switch, our Pro Club (Wombles FC) has been on an absolute tear through successive divisions. It helps having great midfielders capable of timing balls sent into the box, or passes played right where you need them for runs through the defense.

The other important tip this week, and you’ll see it a time or two in the video above, is to learn how to pace your sprint. Use it to get by a defender and into the box, then just as they approach you for a tackle, switch gears to a dead stop, turn and pass to a streaking midfielder or striker into the box. This one move alone is more effective than any dribble move in the game.

And getting teammates involved in the attack is honestly more fun than doing it all yourself as the celebration becomes about the team and not just one player. At the end of the day, that is what makes Pro Clubs the most fun mode in FIFA 15.

Feel free to subscribe to Wombles FC’s Youtube channel via the video above, and keep an eye peeled on Orange in the Oven for more FIFA 15 Pro Clubs tips and tricks as we try to figure out some useful midfielder and defender builds for you.

Friday, March 27, 2015

EA defends Fifa Ultimate Team transfer market price ranges

FIFA Ultimate Team developer EA Sports has defended its introduction of transfer market price ranges earlier this month.

The move was prompted by a rising tide of coin sellers who were destabilising the game's economy.

In a new statement and Q&A for FUT fans due to go live this evening, EA detailed its latest move to tackle the problem - tailoring its price ranges to fit individual platforms. You can see a spreadsheet of how prices have changed here.

"Since the introduction of Price Ranges, we've already made more than 650 adjustments to player pricing, with a focus on the highest value players available in the FUT economy," a FIFA spokesperson explained.

"Last week's introduction of Price Ranges has helped restrict illegitimate coin transfers on the FUT Transfer Market, and balance player item prices so they reflect the current marketplace, but finding that right balance will take some time - we have a team dedicated to finding that balance.

"On Wednesday, we made another important change that will bring better trading balance and fairness to the Transfer Market. We've introduced unique Price Ranges on each platform (Xbox, PlayStation, and PC) to reflect the values and dynamics in those unique economies. This will bring minimum and maximum prices better in line with the perceived value within those economies, and make transfers fairer and more enjoyable for all FUT players."

EA's transfer market now caps the minimum and maximum amounts of coins that items can be sold for via the popularity of players and other items on each platform.

Items include players, in-forms, consumables and club items.

The need for a minimum item price has angered some fans, something to which EA has now responded:

"Removing the minimum range would open Price Ranges to the movement of fraudulent coin selling transfers," the developer said. "Coin sellers are looking to use certain players with market values much lower than their maximum range in order to transfer set amounts of coins.

"We understand that the minimum price range has been a frustration for many of you, but it's a necessary part of eliminating coin selling in FUT. We'll continue to adjust Price Ranges for players in order to find the right balance for the Transfer Market."

By tailoring the market to each platform, EA hopes to avoid the situation where the upper range for an item on one market could be seen as too low on another - thus creating a situation where users were unwilling to sell players at all.

Monday, November 17, 2014

How to Use Right Method to Make FIFA 15 Coins

Mmobays.co is the worldwide leading fifa coins supplier, offer cheapest fifa 15 coins for ps4, ps3, xbox one, xbox 360, pc and ios, today mmobays will tell you how to make fifa 15 coins in right method.

You might have heard of the Method that is used for making FIFA 15 coins effectively. The moments when there are more gamers will have several times more traffic compared to the moments with much less traffic. We will analyze the best moments to sell or buy cards to make FIFA coins.
It is good to buy cards during 1:00 am to 6:00 am. However, since there are fewer active gamers in market, its absolutely hard to sell. There are fewer cards you can buy while since the competition become lower, its possible to find out good opportunities. Well suggest you to bid some items that you find cheap even if youre not active during the period. Youll get chances to make FIFA coins from them.

The good time to sell cards is during 4:00 pm to 10:00 pm. Despite the large competition, as the traffic gets to the most, the sales will increase dramatically. The phenomenon which happens in the category four will be stronger in this time. Its when the inexperienced gamers come and so great bargains appear.

The amount of FIFA 15 coins you could make with the method will be unlimited since you are able to find endless profitable profits.

It is easy to use this Method. You could use it as frequently as you want. It will work well combined with some other methods. To be rich of FIFA coins is often an advantage in this game. Even if youve known market quite well, which is required, you might be harmed by the price fluctuation that happens suddenly. You should be cautious when the cards become too cheap. This market might have ever changed, you dont realize and you might think about that the low prices are the influence of the time that youre buying. Be careful and you will not lose your FIFA 15 coins.

Tuesday, November 4, 2014

FA Premier League inferior to La Liga Tough to Attract Star Players

Last summer time, FIFA Coins Suarez determined to leave Liverpool to join Arsenal. Steven Gerrard stated to him, Arsenal don’t deserve you. His comments turn out to be a heated discussion within the nearly two days the British media. The every day mail that Steven Gerrard is right; superstars like La Liga, German Bundesliga, English premier league do not leave them. Like the Adam Lallana, Jack Andrew Garry Wilshere these British preferred star, just pseudo genius.



Season of 2013-14, the audience individuals to FA Premier League is 13.94 million, last year, the London theater audience is 22 million people today. Just after the World Cup exit, Las Vegas became England international destinations, Wilshere where erosion life became public. As soon as we hope star, drink and smoke in the swimming pool – Daily Mail describe the premier league and representative Coins FUT Wilshere.



Steven Gerrard persuades Suarez never to join Arsenal, the key reason is: “I respect the Arsenal, but Arsenal does not deserve Suarez.” Each day Mail that Gerrard, this sentence might be “the premiership would be the world’s first league” false ripped to pieces. Arsenal is one of the major 5, the champions’ league, but leading center usually are not prepared to come.



Day-to-day Mail lament, when Spain, Germany, France become superstar habitat, even Serie A has signs of recovery, only FA premier league is extremely tough to attract world-class superstar. When persons are additional willing to visit London Theater in lieu of go to the stadium to find out the premier league, online –game-store the premier on the crisis to the actual. Premiership star with a high salary–the premiership players’ average attain 31000 pounds per week, although London actors, fifa 15 coins every 50 to 1 can earn a lot more than £ 20000.



Premiership star is overrated, media questioned Mourinho sold Lewis, Matta, Lukaku, but take a look at the Planet Cup, Mourinho is appropriate, simply because he clearly realized the premiership player of the bubble. Mourinho to travel to la Liga, Serie A and he knows the true value on the premier league players.

Thursday, September 18, 2014

ArcheAge Launch Update: Capacities, Communication, and Where to Find Info

/


Hi everyone, we'd like to thank you all for being a part of this absolutely massive launch of ArcheAge, Huge archeage gold sale at mmobays.co.

We've heard from a lot of you that ArcheAge has stirred up excitement for an MMO in a way that many of you haven't felt in a long time. When people are in and playing, we hear a lot that the game's the great, exciting experience they were waiting for.

While it's been great for many, it's been uneven for others, most notably if you're stuck waiting. (We know, we wait in the same queues you do.)

Know that we haven't been, and won't be, resting until the experience is great for everyone. We've been talking to you a lot about "patience - which has been extreme in some cases for sure.

I'd like to talk about what we're doing to make sure that all of you can have that same kind of experience.

SERVER CAPACITIES AND YOU

In an ideal world, we have all the hardware we need to host the ideal number of servers, in a way that works best for everyone. We'd strike the perfect balance between launch popularity, when everyone wants to be online 100% of the time, and the settled population of more normal play patterns that will naturally come over time.

In reality, we have to plan capacity months ahead of time, based on things like web site signups, numbers of people who play in alphas and betas, how long they play, and so on. There's a fair amount of science that goes into it, and in general it's pretty accurate. We then include extra for overflow, just in case we need more.

In this case, so many entirely new people showed up that we opened not just all of our launch hardware on the first day, but the overflow hardware soon after as well. Since Head Start, we've expanded both the number of servers and the capacity of all servers steadily. We try to let you know this both on the forums and on Twitter (@ArcheAge]) whenever this occurs.

Inside the business you'll hear people call this "problems of success," but make no mistake - since it negatively affects you, we remain obsessively focused on the "problem" part, not the "success" part. We treat these as high priority problems that we need to solve, as rapidly as possible.

GREAT, THANKS. THAT'S SUPER. WHAT ARE YOU DOING NOW?

Right. There are things going on both in and out of game to make things better:

1) Yes, more hardware is on its way to helping you! We're still aiming to strike the balance between short and long term and we know with certainty that more hardware is needed for both. We've heard both the "more servers" and "no more servers" crowds, and are certain we need to take steps toward more. I'm happy to share that the next round of hardware landed with our team in Texas this morning.

While I do wish that we could violate the laws of space and time to transport physical servers instantly, and help both NA and EU simultaneously, because of the way hardware is shipped out, and factors like "customs," there will be some delay between helping out the two regions. Do note that we're doing everything we can to make sure that delay is as minimal as possible. (We are aiming for days, not weeks, between.)

We'll be talking more about the details here over the coming days, in our Launch FAQ thread.

2) Note that we've been more aggressively sweeping AFKers, even manually when needed. For example, while we had said during beta that we were tentatively tolerant of AFK mount riding, we'd be keeping an eye out to see if it became a problem. Well, it's officially a problem when actual players who will be playing can't get in.

If you're not actively playing, please do be aware that you might not be there when you get back. Of course, while we do appreciate creative justifications such as "I am merely celebrating the excitement of launch by exercising my steed in a circular pattern for an extended period of time," those will still earn a quick trip to desktop.

We're also going to be setting up a more aggressive AFK timer as is suited to an over-popular launch, and ensuring that there are fewer ways to get around it. Again, this is all to create the greatest opportunity to get active human beings into the game.

3) As with any launch where you get massive numbers of new players, we need great people helping out with the typical things that happen as services scale up, which is why I wanted to talk Customer Service. You have wanted to talk with them. You've wanted to talk with them a lot. And they really do want to help.

Trion's CS team has already been expanded pretty massively, with scores of new people coming on board in the weeks leading up to ArcheAge's launch. There's a veritable dedicated army of people wanting to help. We're also happy to announce that we're ramping that up even more. As with all of our CS in the past, we're continuing down the path of natively fluent CS reps in each language we service.

4) Communication is critical during launches - We do get that. I've personally tweeted more during this launch than I think I have since Twitter existed. We're going to be redoubling our efforts, most notably on our forums, with even more people pitching in.

We had been trying to focus our updates into specific known locations, but that's not having the effect that we had hoped. We need to be in more places and threads that you're already discussing, so you can expect more of that beginning today, and in a more visibly 24/7 fashion than it might have appeared previously. We've been continuously working like crazy knocking down the types of launch issues one might expect, but if you don't see evidence of it, then it's not as helpful to you. We get that too.

Sunday, July 20, 2014

THE PUBLIC TEST REALM IS OPEN!

As we move towards testing out our bigger content drops, such as the upcoming Strain drop, we are going to be opening up a new server to test on called Nexus or Public Test Realm (PTR for short). When the PTR becomes available there are a few things that you should know about it: The PTR will be located in the Dallas Data Center As long as you have an Active WildStar subscription (NA or EU) you will be able to access the PTR. Note: This required the team perform magical technical manipulations to make this possible. “Boost” NPC's will be available in Nexus that will level you up and give you gear. “Boost” NPC's will only be available for players who have earned a level 50 on a Live Realm before 6/12. We typically take time stamps prior to when the next drop will hit the PTR. Example: Before Drop 2 hits the PTR, we'll take another time stamp. We are planning on leaving the PTR up and available 24/7, similar to any other Realm, for the remainder of the time that Drop 1 (Strain) needs to be tested. Do note that you shouldn't approach this server as a new “home” for an ongoing basis as we might have to take this Realm down at a moment's notice for updates. Please consider the PTR a place to visit and check out some new exciting content, not live. Character wipes may be needed on the PTR from time to time and your progress on this Realm may be lost, this is a fair warning! In-game localization of Drop 1 will not be ready for Day 1 of PTR, but we work to make it available in a future update. We've set up forums specifically for the Nexus Public Test Realm, they are: Game Updates Update notes for the PTR will live here General Discussion General talk about the PTR can take place here Bug Reports If you come across a bug, specific to the PTR content we'd appreciate you submitting them here! Finally, the Team truly appreciates your early participation in finding and submitting any issues or bugs with the new Strain content you find while on Nexus. Thank you!

Article is written by www.Mmomi.com, if you want to buy cheap wow gold & wow items, please visited our website.