Sunday, November 22, 2015

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Thursday, November 12, 2015

How do you feel about the volume of In Form's and promotions in Ultimate Team? Let us know in the comments.

Now don’t get me wrong, I love a Hero In Form as much as the next guy, but just a few weeks in to FIFA 16’s reign we’ve seen more Hero’s, promotions and TOTW In Forms than in any FIFA before at this stage. I’ve written a few articles in the past about the value (or lack of) that FIFA Points represent for gamers and therefore these recent developments concern me quite a bit.

The Hero In Forms are in fairness the result of some exceptional early season performances, which in turn set a precedent of sorts. As soon as EA gave Lewandowski a Hero In Form for smashing five goals in nine minutes, they had to do the same when Aguero did. Then when Ronaldo broke Real’s scoring record, it again seemed like a heroically neat fit. So perhaps this swathe of early Hero’s is merely coincidental?

That theory would hold more water if we weren’t also seeing an additional five players in the TOTW, and random promotional 2x chance offers to land FUT’s “top” players. Lets not forget that market stability and fairness were at the heart of EA’s vision this year, which doesn't quite tally with offering a double chance to land FUT's best players to anyone willing to spend big on FIFA Points, before even a month had passed since release.fut 16 coins

EA have always flirted with crossing the line when it comes to the volume of pack promotions, and one-off Informs. But on the basis that they remained few and far between, and came in volume later in the games cycle, they got a free pass of sorts. That at least allowed time for players to build up stocks of earned coins to spend, rather than having to rely on real money and FIFA Points to access those elite packs. Not possible for FIFA 16 if you wish to stay with the current curve.

Sadly some of the things we’ve seen so far in FUT 16 feel to me like profiteering from the games launch period more than planned activity, and it’s not being done subtly either. If the idea was to include full 23 man FUT squads in the TOTW for FIFA 16 then great. But why do it from TOTW 5 and not from launch? Could it be a technical limitation, now resolved? I may be wrong, but that seems very unlikely given the speed at which EA have injected vast numbers of players in to Ultimate Team in the past. So why the sudden change if not to encourage more pack purchases?

Combined with that (as most YouTuber’s will attest), pack weights this year feel harder than ever, meaning that if you do go after some of the big guys on "offer" the chances of actually getting them are even less than in years previous. I’ve seen countless tales on Twitter of people blowing 150K+ and more on FIFA Points and not even finding a single Legend on Xbox. Whether they have the income to burn or not is irrelevant. Having a system that deals out probability on that scale so unfairly, just doesn't feel right under any circumstance.

Some of you are probably sat there thinking "well they've always done this, so why are you writing about it now?" And maybe you're right. But to me it always felt like FUT promotions had a legitimate reason. A MOTM was earned, a TOTW was tough to call or a big tournament was on. And yet this week we have our fifth Hero in Wijnaldum and 22 other In Forms which include Ibra and Neymar.

All players in TOTW 6 are I'm sure deserving of their spots for one reason or another, but the sheer volume that this stuff is coming out at is unrelenting. And if anything this new found thirst for unique In Form's actually diminishes their worth And how long before the bar for entry for a Hero In Form is low enough to accommodate a hat-trick? Or a brace? Or a great save? At this rate, I'd give it about two weeks.

The simple fact is, that every time a big or unique player gets released into Ultimate Team, EA's digital revenue spikes. So from their perspective why not release more Hero's? That strategy (if it is at play) is an incredibly dangerous one, and it's a very slippery slope once you get started. As soon as your profits break all known records (which they have) they always need to be bettered in the eyes of shareholders, and for us that only means more and more of this stuff happening in FUT. A self perpetuating spiral of doom if you will.

What worries me most is that these trends however insignificant they may seem to you personally, aren't the end, they're very much the beginning. And that in two or three years time, we could be looking at a shadow of the original FUT concept, which started off this craze back in FIFA 09. I guess the questions is, where will it end? Hero's every week? MOTM's every week? Some of you might wonder what's wrong with that, and perhaps it is okay to have more variety. But for me, these promotions undoubtedly increase the pressure on people to spend, and that isn't what FUT should be about.

The gaming industry as a whole is under the microscope right now with regards to the value proposition of its DLC, season passes and micro transactions, and I wonder how far we are away from FIFA's Skyrim'esq "horse armour" moment, which sends it tumbling in to the headlines for all the wrong reasons. I for one, will take no joy in reporting it, if and when that moment arrives.

FIFA 16 has been out for a few weeks now and continues to ride high at the top of gaming charts around the globe. As you know already, we quite like the new gameplay once you get used to it, and seeming, so do a lot of people. Others think it’s the worst football game ever made, and so, in many ways not much has changed in FIFA land.

Except however, for a few slightly worrying new trends in Ultimate Team.



How do you feel about the volume of In Form's and promotions in Ultimate Team? Let us know in the comments.

Wednesday, September 16, 2015

Top 20 Bundesliga Player Ratings - FIFA 16

Here are the top 20 players from the Bundesliga in FIFA 16.

20. Thiago - FC Bayern Munchen

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19. Benedikt Howedes - FC Schalke 04

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18. Sokratis - Borussia Dortmund

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17. Bernd Leno - Bayer Leverkusen

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16. Mario Gotze - FC Bayern M��nchen

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15. Javi Martinez - FC Bayern Munchen

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14. Medhi Benatia - FC Bayern Munchen

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13. Xabi Alonso - FC Bayern Munchen

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12. David Alaba - FC Bayern Munchen

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11. Naldo - VfL Wolfsburg

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10. Mats Hummels - Borussia Dortmund

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9. Marco Reus

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8. Arturo Vidal - FC Bayern Munchen

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7. Thomas Muller - FC Bayern Munchen

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6. Franck Ribery - FC Bayern Munchen

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5. Robert Lewandowski - FC Bayern Munchen

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4. Philipp Lahm - FC Bayern Munchen

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3. Jerome Boateng - FC Bayern Munchen

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2. Arjen Robben - FC Bayern Munchen

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1. Manuel Neuer - FC Bayern Munchen

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Saturday, August 29, 2015

FIFA 16: Predicting Every Tottenham Player Rating

Tottenham Hotspur had a relatively positive Premier League 2014/15 campaign and finished in fifth place, just six points behind those coveted Champions League places. Essentially they did a Tottenham. Mauricio Pochettinos side looked brilliant at times but couldnt maintain their challenge for the top four, dropping points against Burnley, Stoke and Aston`Villa during the business end of last season.

FIFA-wise Tottenham represent a sturdy pair of hands who can do you proud against West Ham, Newcastle and Stoke but against the top teams they dont represent enough quality for you to continuously challenge your mate who has gleefully selected Man United. Spurs big-game players such as Christian Eriksen, Hugo Lloris and (this years) Harry Kane will guarantee you some luxurious button-pressing on FIFA 16 coins but have the North London side improved enough during the summer transfer window to begin to compete with big boys?

Not really. On a whole Tottenhams player ratings will definitely improve due to the number of young players who broke into the first team last season.Positive performances from Mason, Nacer Chadli and Danny Rose will give Pochettinos side a boost alongside new signings, Toby Alderweireld and Clinton NJie but the lack of big spending this transfer window means Spurs will be continue to be the best of the non-elite sides.

This article will look at each player poised to be in Tottenhams team next season and attempt to predict the rating that they will be given by EA Sports football brains. The algorithm being used takes the performances from last season combined with their FUT (FIFA Ultimate Team) card from last term.

Wednesday, July 22, 2015

The next characters to get scaled down to 16-bit sprites are from Final Fantasy XIV.

Y’shtola, a Miqo’te who made her debut in the first version of Final Fantasy XIV, is a veteran crossover character. In addition to being playable in Dissidia Final Fantasy for arcades, Y’shtola will be in Final Fantasy Record Keeper. She can cast ice elemental attack Aqua Aura, defense buff Stonraskin, and heal HP plus recover negative status effects with Medicara. Thancred, a male Hyur who plays a key role in Final Fantasy XIV: A Realm Reborn’s story, can join your Final Fantasy Record Keeper party too. He has skills like the Dual Blade Spin which does two physical attacks in one turn and Dancing Edge which hits for four consecutive physical attacks. A crossover event allows players to get these two Final Fantasy XIV characters kicks off today in Japan and ends on August 4. Read more stories about Android & Final Fantasy Record Keeper & Final Fantasy XIV: A Realm Reborn & iPhone on Siliconera. Final Fantasy XIV Heroes Go Retro For Final Fantasy Record Keeper Final Fantasy Record Keeper brings characters from the entire Final Fantasy series together. The next characters to get scaled down to 16-bit sprites are from Final Fantasy XIV.

Thursday, July 16, 2015

Elder Scrolls Online PS4, Xbox One, PC: Tamriel Unlimited changes revealed

The new pack from ZeniMax Online Studios will launch first on PC on August 31, then Xbox One on September 15, followed finally by PlayStation 4 on September 16. The heart of the Cyrodiilic Empire has fallen to Daedric Prince Molag Bal and it is up to the three alliances to retake the Imperial City while still fighting amongst themselves. The Imperial City is the first DLC game pack for Elder Scrolls Online and has been promised to add hours of additional gameplay. New areas, quests, enemies, and exclusive items are set to be added, while pricing depends on the status of a players ESO Plus membership. The full Imperial City DLC game pack is included with an active ESO Plus membership, although if you are not an ESO Plus member, or your membership lapses, the Imperial City DLC game pack will cost 2,500 crowns in the ESOTU Store. The Imperial City will come in two parts-the DLC game pack, and the base-game patch, while everyone who owns The Elder Scrolls Online: Tamriel Unlimited will receive the base-game patch at no cost.

Tuesday, July 7, 2015

Lionel Messi and Cristiano Ronaldo feature in the worst FIFA 15 misses of the season

Even the best players miss goals.www.gmusd.com But probably not as spectacularly as these open goal misses on FIFA 15, which have all made the 'Misses of the Season' compilations from EA Sports. And even the likes of Cristiano Ronaldo and Lionel Messi feature, both guilty of some shocking misses.www.mmozt.com And some of them are hilarious; particularly Sebastian Giovinco's for Juventus who manages to hit the post three times in three seconds. What EA Sports haven't done though, is leave the gamer tags of those guilty of these misses, which is very kind. Watch the great video above and if any of these are you, be ashamed. Be very ashamed.www.gmusd.com

Thursday, July 2, 2015

Interview: Blizzard's Chris Sigaty and Alan Dabiri on Heroes of the Storm

blizzard has now released its next big new game which takes characters from their vast universes and smashes them all together in a massive team-based rumble. It doesn't stop there though, because they will be constantly updating the game with new features, game balances, and content like new battlegrounds and heroes. The best part about it is that it' Luke Lawrie, Stevivor: The last time I spoke to you guys at Blizzard was back in January and you were just going into closed beta. From the transition to that and into full release what was it that made you confident that Heroes of the Storm was ready to be put out there?www.gofifacoins.net Chris Sigaty: One of the primary drivers was battlegrounds; getting to our seven we felt like it was a great mixture of the variety we wanted to see. Our heroes too, we wanted to have a good representation across all of it. We actually slowed down on the release of Heroes in the last two major releases a bit. We wanted to really to get ready for it and focus a lot more on the polish, the stability of the entire online system and performance of the game, all of those things. So there was a lot more focus in that direction and wanting to pull it all together. But those last two battlegrounds were critical for us to step back and say, "This is the ground floor of where we want to be when we ship Heroes of the Storm to the world."s a load of fun and you can play it for free. We were invited back once again to chat with some of the creative developers at Blizzard, this time talking to Executive Producer Chris Sigaty and Technical Director Alan Dabiri.

Sunday, May 31, 2015

6.1 Hotfixes: March 23

Here you'll find a list of hotfixes that address various issues related to the recently released World of Warcraft Patch 6.1. Hotfixes are updates made on our end without requiring a new client-side patch. Some of the hotfixes below take effect the moment they were implemented, while others may require the realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. This list will be updated as additional hotfixes are applied.

Hotfixes have been listed by the date they've been implemented. Also available, hotfixes compiled by category for those wanting a quick summary of all hotfixes that have been applied since the start of World of Warcraft Patch 6.1.

Tags may be added to some hotfixes to denote a special condition.

[Requires a realm restart] means the hotfix will not take effect until after a scheduled rolling restart or maintenance.
[Hotfix in testing] means the hotfix is in early stages of testing and may not be implemented just yet. However, the change is important and is posted to provide as much advanced notice as possible.

Tuesday, May 12, 2015

FIFA 15 Pro Clubs: Perfecting the striker and forward build

EA Sports’ famed club soccer franchise, FIFA 15 was released just a few months ago and a couple of Orange in the Oven writers have spent some time playing Pro Clubs, the highly popular online mode. Over the course of the past couple of months, we’ve brought you a couple of articles focusing on the broader play style differences in FIFA 15 Pro Clubs over other past iterations. This week we wanted to bring you a bit more of a focused set of tips and tricks to help those who want to play as a striker or forward.

The first thing to remember for FIFA 15 Pro Clubs if you want to play as a striker is you need to figure out what style of striker you want to be. Are you more of a pacey, quick striker who burns defenses with balls sent in over the top to give you one v one opportunities against the opposing keeper or are you more comfortable playing as a stronger hold-up forward who focuses more on creating opportunities for your striker partner or midfielders?

I have found in my time playing FIFA 15 Pro Clubs my preference leans toward the stronger, bigger forward who is a playmaker. In fact, my preferred “build” is a 200 lb., 6’0″ forward. This build gives me reasonable strength, good height for taking headers on set pieces, but most importantly it gives me sprint speed and balance. I’m harder for defenders to knock off the ball when in possession, and when necessary I can still beat defenders on the dribble.

Not everybody will be comfortable with this build, but I can say since the switch, our Pro Club (Wombles FC) has been on an absolute tear through successive divisions. It helps having great midfielders capable of timing balls sent into the box, or passes played right where you need them for runs through the defense.

The other important tip this week, and you’ll see it a time or two in the video above, is to learn how to pace your sprint. Use it to get by a defender and into the box, then just as they approach you for a tackle, switch gears to a dead stop, turn and pass to a streaking midfielder or striker into the box. This one move alone is more effective than any dribble move in the game.

And getting teammates involved in the attack is honestly more fun than doing it all yourself as the celebration becomes about the team and not just one player. At the end of the day, that is what makes Pro Clubs the most fun mode in FIFA 15.

Feel free to subscribe to Wombles FC’s Youtube channel via the video above, and keep an eye peeled on Orange in the Oven for more FIFA 15 Pro Clubs tips and tricks as we try to figure out some useful midfielder and defender builds for you.

Friday, March 27, 2015

EA defends Fifa Ultimate Team transfer market price ranges

FIFA Ultimate Team developer EA Sports has defended its introduction of transfer market price ranges earlier this month.

The move was prompted by a rising tide of coin sellers who were destabilising the game's economy.

In a new statement and Q&A for FUT fans due to go live this evening, EA detailed its latest move to tackle the problem - tailoring its price ranges to fit individual platforms. You can see a spreadsheet of how prices have changed here.

"Since the introduction of Price Ranges, we've already made more than 650 adjustments to player pricing, with a focus on the highest value players available in the FUT economy," a FIFA spokesperson explained.

"Last week's introduction of Price Ranges has helped restrict illegitimate coin transfers on the FUT Transfer Market, and balance player item prices so they reflect the current marketplace, but finding that right balance will take some time - we have a team dedicated to finding that balance.

"On Wednesday, we made another important change that will bring better trading balance and fairness to the Transfer Market. We've introduced unique Price Ranges on each platform (Xbox, PlayStation, and PC) to reflect the values and dynamics in those unique economies. This will bring minimum and maximum prices better in line with the perceived value within those economies, and make transfers fairer and more enjoyable for all FUT players."

EA's transfer market now caps the minimum and maximum amounts of coins that items can be sold for via the popularity of players and other items on each platform.

Items include players, in-forms, consumables and club items.

The need for a minimum item price has angered some fans, something to which EA has now responded:

"Removing the minimum range would open Price Ranges to the movement of fraudulent coin selling transfers," the developer said. "Coin sellers are looking to use certain players with market values much lower than their maximum range in order to transfer set amounts of coins.

"We understand that the minimum price range has been a frustration for many of you, but it's a necessary part of eliminating coin selling in FUT. We'll continue to adjust Price Ranges for players in order to find the right balance for the Transfer Market."

By tailoring the market to each platform, EA hopes to avoid the situation where the upper range for an item on one market could be seen as too low on another - thus creating a situation where users were unwilling to sell players at all.