Tuesday, March 15, 2016

Final Fantasy XV Is Coming Out In 2016, Get The Details

Today, as part of a new year's surprise, Square Enix posted on their official blog that they would be releasing Final Fantasy XV this year in 2016. GameSpot had posted a video in August exclaiming that Square Enix had given an official date for release, but it was only a window of sometime before 2017. We probably won't have an official release date for another few months. Many are excited to finally have a more precise window for release. With so many diehard Final Fantasy fans, it's rare to see anyone upset by this New Year's news. In 2013, Final Fantasy XV announced it was being developed for Xbox One and PS4 when it was originally announced at the 2006 E3 as Final Fantasy Versus XIII with Final Fantasy XIII, so it's fair to say Final Fantasy XV is a rebranding. It's obvious to see from former Final Fantasy games that creators have always taken their time with them. From the intricate details enhanced by the crystal-clear graphics and emotional storylines to the in-depth character development, a Final Fantasy game is never just a game. You have to remember, that interview was back in late 2014. Surely the game has more than surpassed that amount of time with additional content. Amazon Japan announced a June 1 release date, but that hasn't been confirmed and is only a rumor. The actual release date has not been announced yet and won't be announced until at least March.

Sunday, January 3, 2016

World Of Warcraft North American Arena Qualifiers Now Open For Sign-Ups

"Warlords of Draenor Arena and Battleground" PvP Season 2 contains some adjustments compared to its previous season. Blizzard Entertainment released details of the "World of Warcraft" North American Arena Qualifiers. The winners of the qualifiers will have a chance to compete at the North American Regionals and may even proceed to the World Championships at BlizzCon 2015. There will be three online cups that are produced in partnership with Global Cooldown TV (GCDTV). A single-elimination tournament structure will be used for these cups. Below is the schedule of the North American Arena Qualifier Cups. The matches will be best of three until the semifinals. On the semifinals round, the matches will be best of five until the finals. During the finals, it will be a best of seven series. Players are advised to use the 4-player team roster. Keep in mind that teams cannot compete again in the online North American Qualifiers if they have already qualified for the North American Regionals. This year, there will be a Macro and Script Whitelist that can be used by players from the Regionals up to BlizzCon 2015. If it's not listed in the Macro and Script Whitelist, it will not be allowed for use during the live competitions. Players from Latin American countries, Australia and New Zealand are eligible to compete in the North American Arena Qualifiers, but they are still encouraged to compete at their countries' regional qualifiers. However, should they choose to do so, they won't be eligible to compete for the North American Qualifiers anymore. Click here to learn more about the Australia and New Zealand 3v3 Arena. Buy cheap wow gold from http://www.6kgm.com/

Sunday, November 22, 2015

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Thursday, November 12, 2015

How do you feel about the volume of In Form's and promotions in Ultimate Team? Let us know in the comments.

Now don’t get me wrong, I love a Hero In Form as much as the next guy, but just a few weeks in to FIFA 16’s reign we’ve seen more Hero’s, promotions and TOTW In Forms than in any FIFA before at this stage. I’ve written a few articles in the past about the value (or lack of) that FIFA Points represent for gamers and therefore these recent developments concern me quite a bit.

The Hero In Forms are in fairness the result of some exceptional early season performances, which in turn set a precedent of sorts. As soon as EA gave Lewandowski a Hero In Form for smashing five goals in nine minutes, they had to do the same when Aguero did. Then when Ronaldo broke Real’s scoring record, it again seemed like a heroically neat fit. So perhaps this swathe of early Hero’s is merely coincidental?

That theory would hold more water if we weren’t also seeing an additional five players in the TOTW, and random promotional 2x chance offers to land FUT’s “top” players. Lets not forget that market stability and fairness were at the heart of EA’s vision this year, which doesn't quite tally with offering a double chance to land FUT's best players to anyone willing to spend big on FIFA Points, before even a month had passed since release.fut 16 coins

EA have always flirted with crossing the line when it comes to the volume of pack promotions, and one-off Informs. But on the basis that they remained few and far between, and came in volume later in the games cycle, they got a free pass of sorts. That at least allowed time for players to build up stocks of earned coins to spend, rather than having to rely on real money and FIFA Points to access those elite packs. Not possible for FIFA 16 if you wish to stay with the current curve.

Sadly some of the things we’ve seen so far in FUT 16 feel to me like profiteering from the games launch period more than planned activity, and it’s not being done subtly either. If the idea was to include full 23 man FUT squads in the TOTW for FIFA 16 then great. But why do it from TOTW 5 and not from launch? Could it be a technical limitation, now resolved? I may be wrong, but that seems very unlikely given the speed at which EA have injected vast numbers of players in to Ultimate Team in the past. So why the sudden change if not to encourage more pack purchases?

Combined with that (as most YouTuber’s will attest), pack weights this year feel harder than ever, meaning that if you do go after some of the big guys on "offer" the chances of actually getting them are even less than in years previous. I’ve seen countless tales on Twitter of people blowing 150K+ and more on FIFA Points and not even finding a single Legend on Xbox. Whether they have the income to burn or not is irrelevant. Having a system that deals out probability on that scale so unfairly, just doesn't feel right under any circumstance.

Some of you are probably sat there thinking "well they've always done this, so why are you writing about it now?" And maybe you're right. But to me it always felt like FUT promotions had a legitimate reason. A MOTM was earned, a TOTW was tough to call or a big tournament was on. And yet this week we have our fifth Hero in Wijnaldum and 22 other In Forms which include Ibra and Neymar.

All players in TOTW 6 are I'm sure deserving of their spots for one reason or another, but the sheer volume that this stuff is coming out at is unrelenting. And if anything this new found thirst for unique In Form's actually diminishes their worth And how long before the bar for entry for a Hero In Form is low enough to accommodate a hat-trick? Or a brace? Or a great save? At this rate, I'd give it about two weeks.

The simple fact is, that every time a big or unique player gets released into Ultimate Team, EA's digital revenue spikes. So from their perspective why not release more Hero's? That strategy (if it is at play) is an incredibly dangerous one, and it's a very slippery slope once you get started. As soon as your profits break all known records (which they have) they always need to be bettered in the eyes of shareholders, and for us that only means more and more of this stuff happening in FUT. A self perpetuating spiral of doom if you will.

What worries me most is that these trends however insignificant they may seem to you personally, aren't the end, they're very much the beginning. And that in two or three years time, we could be looking at a shadow of the original FUT concept, which started off this craze back in FIFA 09. I guess the questions is, where will it end? Hero's every week? MOTM's every week? Some of you might wonder what's wrong with that, and perhaps it is okay to have more variety. But for me, these promotions undoubtedly increase the pressure on people to spend, and that isn't what FUT should be about.

The gaming industry as a whole is under the microscope right now with regards to the value proposition of its DLC, season passes and micro transactions, and I wonder how far we are away from FIFA's Skyrim'esq "horse armour" moment, which sends it tumbling in to the headlines for all the wrong reasons. I for one, will take no joy in reporting it, if and when that moment arrives.

FIFA 16 has been out for a few weeks now and continues to ride high at the top of gaming charts around the globe. As you know already, we quite like the new gameplay once you get used to it, and seeming, so do a lot of people. Others think it’s the worst football game ever made, and so, in many ways not much has changed in FIFA land.

Except however, for a few slightly worrying new trends in Ultimate Team.



How do you feel about the volume of In Form's and promotions in Ultimate Team? Let us know in the comments.

Wednesday, September 16, 2015

Top 20 Bundesliga Player Ratings - FIFA 16

Here are the top 20 players from the Bundesliga in FIFA 16.

20. Thiago - FC Bayern Munchen

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19. Benedikt Howedes - FC Schalke 04

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18. Sokratis - Borussia Dortmund

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17. Bernd Leno - Bayer Leverkusen

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16. Mario Gotze - FC Bayern M��nchen

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15. Javi Martinez - FC Bayern Munchen

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14. Medhi Benatia - FC Bayern Munchen

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13. Xabi Alonso - FC Bayern Munchen

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12. David Alaba - FC Bayern Munchen

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11. Naldo - VfL Wolfsburg

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10. Mats Hummels - Borussia Dortmund

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9. Marco Reus

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8. Arturo Vidal - FC Bayern Munchen

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7. Thomas Muller - FC Bayern Munchen

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6. Franck Ribery - FC Bayern Munchen

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5. Robert Lewandowski - FC Bayern Munchen

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4. Philipp Lahm - FC Bayern Munchen

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3. Jerome Boateng - FC Bayern Munchen

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2. Arjen Robben - FC Bayern Munchen

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1. Manuel Neuer - FC Bayern Munchen

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Saturday, August 29, 2015

FIFA 16: Predicting Every Tottenham Player Rating

Tottenham Hotspur had a relatively positive Premier League 2014/15 campaign and finished in fifth place, just six points behind those coveted Champions League places. Essentially they did a Tottenham. Mauricio Pochettinos side looked brilliant at times but couldnt maintain their challenge for the top four, dropping points against Burnley, Stoke and Aston`Villa during the business end of last season.

FIFA-wise Tottenham represent a sturdy pair of hands who can do you proud against West Ham, Newcastle and Stoke but against the top teams they dont represent enough quality for you to continuously challenge your mate who has gleefully selected Man United. Spurs big-game players such as Christian Eriksen, Hugo Lloris and (this years) Harry Kane will guarantee you some luxurious button-pressing on FIFA 16 coins but have the North London side improved enough during the summer transfer window to begin to compete with big boys?

Not really. On a whole Tottenhams player ratings will definitely improve due to the number of young players who broke into the first team last season.Positive performances from Mason, Nacer Chadli and Danny Rose will give Pochettinos side a boost alongside new signings, Toby Alderweireld and Clinton NJie but the lack of big spending this transfer window means Spurs will be continue to be the best of the non-elite sides.

This article will look at each player poised to be in Tottenhams team next season and attempt to predict the rating that they will be given by EA Sports football brains. The algorithm being used takes the performances from last season combined with their FUT (FIFA Ultimate Team) card from last term.

Wednesday, July 22, 2015

The next characters to get scaled down to 16-bit sprites are from Final Fantasy XIV.

Y’shtola, a Miqo’te who made her debut in the first version of Final Fantasy XIV, is a veteran crossover character. In addition to being playable in Dissidia Final Fantasy for arcades, Y’shtola will be in Final Fantasy Record Keeper. She can cast ice elemental attack Aqua Aura, defense buff Stonraskin, and heal HP plus recover negative status effects with Medicara. Thancred, a male Hyur who plays a key role in Final Fantasy XIV: A Realm Reborn’s story, can join your Final Fantasy Record Keeper party too. He has skills like the Dual Blade Spin which does two physical attacks in one turn and Dancing Edge which hits for four consecutive physical attacks. A crossover event allows players to get these two Final Fantasy XIV characters kicks off today in Japan and ends on August 4. Read more stories about Android & Final Fantasy Record Keeper & Final Fantasy XIV: A Realm Reborn & iPhone on Siliconera. Final Fantasy XIV Heroes Go Retro For Final Fantasy Record Keeper Final Fantasy Record Keeper brings characters from the entire Final Fantasy series together. The next characters to get scaled down to 16-bit sprites are from Final Fantasy XIV.